Jacob
Executive ProducerLeads the studio and the game. Also builds animation and rigging, mechanics, NPC AI, gameplay code and 3D assets, and runs marketing.
More about JacobAn independent game studio. We make games in every genre, and horror is where we do our best work: games that build dread slowly and reward players who pay attention.
Stitchwork Studios, or SWS, is a small team with clear roles.
We are building the studio, the game and the community together. Our first game is Stay Awhile, an open-world survival psychological horror game with an element of sandbox, currently in development.
The logo says it well: a gear for the machinery of making games, and a needle and thread for the care that holds it together.
Leads the studio and the game. Also builds animation and rigging, mechanics, NPC AI, gameplay code and 3D assets, and runs marketing.
More about JacobShapes the story and the look of the game: narrative, UI, 2D art, VFX, dialogue and level design.
More about JetDesigns how the game plays and how its systems fit together.
More about MapleDraws the places, people and creatures of Stay Awhile before they are built.
More about MillsGives the world of Stay Awhile its voice.
More about IanTests the game, finds what is broken and makes sure it is fixed before you see it.
More about ItzboltWe want Stay Awhile to stand out: slow dread, places that shouldn't exist, and a world that rewards players who pay attention.
Closed playtesting, then open playtesting, then Early Access. We want players in the room long before release, and their ideas on the table.
The goal is to bring Stay Awhile to both the Steam and Epic Games stores.
Horror is where we do our best work, but we want SWS to make games in every genre, one carefully made game at a time.
Follow the build, tell us what you think, or help us make the game better.
An independent game studio. We make games in every genre, and horror is where we do our best work: games that build dread slowly and reward players who pay attention.
Stitchwork Studios, or SWS, is a small team with clear roles.
We are building the studio, the game and the community together. Our first game is Stay Awhile, an open-world survival psychological horror game with an element of sandbox, currently in development.
The logo says it well: a gear for the machinery of making games, and a needle and thread for the care that holds it together.
Leads the studio and the game. Also builds animation and rigging, mechanics, NPC AI, gameplay code and 3D assets, and runs marketing.
More about JacobShapes the story and the look of the game: narrative, UI, 2D art, VFX, dialogue and level design.
More about JetDesigns how the game plays and how its systems fit together.
More about MapleDraws the places, people and creatures of Stay Awhile before they are built.
More about MillsGives the world of Stay Awhile its voice.
More about IanTests the game, finds what is broken and makes sure it is fixed before you see it.
More about ItzboltWe want Stay Awhile to stand out: slow dread, places that shouldn't exist, and a world that rewards players who pay attention.
Closed playtesting, then open playtesting, then Early Access. We want players in the room long before release, and their ideas on the table.
The goal is to bring Stay Awhile to both the Steam and Epic Games stores.
Horror is where we do our best work, but we want SWS to make games in every genre, one carefully made game at a time.
Follow the build, tell us what you think, or help us make the game better.
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